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About Me
Level / Game Designer
The Player Behind the Design
With over 3 years of experience as a Level/Game Designer, I'm deeply passionate about creating immersive game experiences. I serve as the bridge between Design and Development teams, translating creative visions into technical specifications that bring games to life. My expertise comes from dedicated self-study, hands-on development, and thorough analysis of award-winning games. I'm constantly eager to learn and improve my level design pipeline skills.
Quest Log
Technical Game Designer
Polydin Studio
- Main communication bridge between Design and Development teams
- Translate design requirements into technical specifications
- Receive, review, and test Blueprints ensuring proper integration into levels
- Coordinate and integrate deliverables from Animation, Sound, Combat, and Environment Art teams
- Prepare playable levels with optimization knowledge
- Design levels with proper loading/unloading logic for performance
Level Designer
Polydin Studio
- Adapt quickly to new tools and workflows, mastering them efficiently
- Collaborate cross-discipline to align creative vision with production needs
- Design high-quality, player-focused, immersive levels
- Recognized for dedicated, creative, and proactive work ethic
Training Grounds
Master's Degree
Animation
Soore University
June 2022 — Present
Bachelor of Science
Physics
KN Toosi University of Technology
June 2018 — May 2022
Skill Tree
Game Engines
- Unreal EngineExpert
- UnityIntermediate
Design Skills
- StoryboardingIntermediate
- Gameplay BalancingIntermediate
Soft Skills
- CommunicationExpert
- CollaborationExpert
- Problem SolvingExpert
Languages
EnglishFluent
PersianNative