Achievements
Featured Projects
Black Lake
A commercial first-person cosmic survival horror game by Polydin Studio. I contribute as a Level and Technical Designer, shaping playable spaces, gameplay systems, pacing, and production-ready implementation.

Police Station
A horror level-design project inspired by The Evil Within, balancing exploration, tension, combat, environmental storytelling, and scripted gameplay.

Ash Tower
A Dark Souls–inspired tower level built around a safe central hub, looping progression, vertical combat, environmental hazards, and multiple playstyles.

Forsaken City
A Metroid Prime–inspired level built around a central courtyard hub, interconnected routes, clear environmental guidance, combat, and progressive objectives.

London Bridge
A personal project that I have been working on for the past month, It's inspired by Dishonored 2 and Thief. The main focus of this level is on the player's movement both vertically and horizontally, as well as the various ways the player can navigate throughout the level. It ensures there are no dead ends, allowing the player to freely move and choose their own fighting style in a personal manner.