Skip to main content
Back to Home

Achievements

Featured Projects

Black Lake
Featured

Black Lake

A commercial first-person cosmic survival horror game by Polydin Studio. I contribute as a Level and Technical Designer, shaping playable spaces, gameplay systems, pacing, and production-ready implementation.

Unreal Engine 5Level DesignTechnical DesignSurvival Horror
View Project
Police Station
Featured

Police Station

A horror level-design project inspired by The Evil Within, balancing exploration, tension, combat, environmental storytelling, and scripted gameplay.

Unreal EngineLevel DesignTechnical Game DesignCombat Design
View Project
Ash Tower
Featured

Ash Tower

A Dark Souls–inspired tower level built around a safe central hub, looping progression, vertical combat, environmental hazards, and multiple playstyles.

Unreal EngineLevel DesignCombat DesignEnvironmental Design
View Project
Forsaken City
Featured

Forsaken City

A Metroid Prime–inspired level built around a central courtyard hub, interconnected routes, clear environmental guidance, combat, and progressive objectives.

Unreal EngineLevel DesignTechnical Game DesignEnvironmental Storytelling
View Project
London Bridge
Featured

London Bridge

A personal project that I have been working on for the past month, It's inspired by Dishonored 2 and Thief. The main focus of this level is on the player's movement both vertically and horizontally, as well as the various ways the player can navigate throughout the level. It ensures there are no dead ends, allowing the player to freely move and choose their own fighting style in a personal manner.

Unreal EngineLevel DesignImmersive SimMovement Systems
View Project