About This Project
This level is set inside a tower and is designed around a Dark Souls–inspired structure, where the player is introduced to a central safe hub early on.
Upon entering the tower, the player encounters the Ash Pit, a visible and accessible save point that establishes spatial memory and long-term orientation. As the level progresses, the player is guided through combat tutorials, environmental puzzles, and atmospheric storytelling before being naturally looped back to the Ash Pit to reinforce familiarity and progression. The main hall of the tower serves as a large, multi-level combat space featuring a sniper enemy who retreats upward floor by floor, encouraging vertical progression and tactical pursuit.
The environment supports multiple playstyles through strategic cover placement, alternative routes such as libraries and side rooms, and opportunities for environmental combat, including stealth approaches and vertical takedowns.
Environmental hazards like broken glass that alerts the sniper, and hanging obstacles that force the player to crouch, add tension and demand careful movement, turning the space itself into an active gameplay challenge.



















